GetItemEquippedOnSlot( EES_Potion3, item3 ) GetItemEquippedOnSlot( EES_Potion2, item2 ) GetItemEquippedOnSlot( EES_Potion1, item1 ) Var item1, item2, item3, item4 : SItemUniqueId Var itemName1, itemName2, itemName3, itemName4 : name TheGame.GameplayFactsAdd( "PlayerIsGeralt" ) RemoveBuff( EET_GryphonSetBonusYrden, false, "GryphonSetBonusYrden" ) If( HasBuff( EET_GryphonSetBonusYrden ) ) If(HasAbility('Runeword 4 _Stats', true)) NewGamePlusAdjustDLC14SkelligeSet(horseManager.GetInventor圜omponent()) NewGamePlusAdjustDLC10WolfSet(horseManager.GetInventor圜omponent()) NewGamePlusAdjustDLC5NilfgardianSet(horseManager.GetInventor圜omponent()) NewGamePlusAdjustDLC1TemerianSet(horseManager.GetInventor圜omponent()) NewGamePlusAdjustDLC5NilfgardianSet(inv)
LevelManager = new W3LevelManager in this ItemSlots.Resize( EnumGetMax('EEquipmentSlots')+1 ) SignOwner = new W3SignOwnerPlayer in this Protected saved var horseManagerHandle : EntityHandle Įvent OnSpawned( spawnData : SEntitySpawnData )ĪddAnimEventCallback( 'ActionBlend', 'OnAnimEvent_ActionBlend' ) ĪddAnimEventCallback('cast_begin', 'OnAnimEvent_Sign') ĪddAnimEventCallback('cast_throw', 'OnAnimEvent_Sign') ĪddAnimEventCallback('cast_end', 'OnAnimEvent_Sign') ĪddAnimEventCallback('cast_friendly_begin', 'OnAnimEvent_Sign') ĪddAnimEventCallback('cast_friendly_throw', 'OnAnimEvent_Sign') ĪddAnimEventCallback('axii_ready', 'OnAnimEvent_Sign') ĪddAnimEventCallback('axii_alternate_ready', 'OnAnimEvent_Sign') ĪddAnimEventCallback('yrden_draw_ready', 'OnAnimEvent_Sign') ĪddAnimEventCallback( 'ProjectileThrow', 'OnAnimEvent_Throwable' ) ĪddAnimEventCallback( 'OnWeaponReload', 'OnAnimEvent_Throwable' ) ĪddAnimEventCallback( 'ProjectileAttach', 'OnAnimEvent_Throwable' ) ĪddAnimEventCallback( 'Mutation11AnimEnd', 'OnAnimEvent_Mutation11AnimEnd' ) ĪddAnimEventCallback( 'Mutation11ShockWave', 'OnAnimEvent_Mutation11ShockWave' ) ĪmountOfSetPiecesEquipped.Resize( EnumGetMax( 'EItemSetType' ) + 1 ) Private var _HoldBeforeOpenRadialMenuTime : float ĭefault _HoldBeforeOpenRadialMenuTime = 0.5f Private var medallionController : W3MedallionController Private editable var medallionEntity : CEntityTemplate Saved var reputationManager : W3Reputation Public saved var levelManager : W3LevelManager Protected saved var skillBonusPotionEffect : CBaseGameplayEffect Private saved var tempLearnedSignSkills : array Private saved var questMarkedSelectedQuickslotItems : array ĭefault remainingBombThrowDelaySlot1 = 0.f ĭefault remainingBombThrowDelaySlot2 = 0.f Private var previouslyUsedBolt : SItemUniqueId Private var remainingBombThrowDelaySlot2 : float Private var remainingBombThrowDelaySlot1 : float Private saved var companionNPCIconPath2 : string Private saved var companionNPCIconPath : string
Private saved var companionNPCTag2 : name Private saved var companionNPCTag : name Public var specialAttackHeavyAllowed : bool ĭefault bDispalyHeavyAttackIndicator = false ĭefault bDisplayHeavyAttackFirstLevelTimer = true ĭefault explorationInputContext = 'Exploration' ĭefault combatFistsInputContext = 'Combat' Private var bDisplayHeavyAttackFirstLevelTimer : bool Private var bDispalyHeavyAttackIndicator : bool Public saved var m_quenReappliedCount : int Private var signOwner : W3SignOwnerPlayer Private var currentl圜astSign : ESignType default currentl圜astSign = ST_None Private saved var equippedSign : ESignType Protected var switchFocusModeTargetAllowed : bool ĭefault switchFocusModeTargetAllowed = true Public var canSwitchFocusModeTarget : bool Protected saved var amountOfSetPiecesEquipped : array Private saved var cannotUseUndyingSkill : bool Private var fastAttackCounter, heavyAttackCounter : int Private saved var expandedBestiar圜ategories : array Public saved var wmkMapMenuData : WmkMapMenuData Private saved var alchemyFilters : SCraftingFilters Private saved var expandedAlchem圜ategories : array Private saved var alchemyRecipes : array Private saved var craftingFilters : SCraftingFilters Private saved var expandedCraftingCategories : array Private saved var craftingSchematics : array Statemachine class W3PlayerWitcher extends CR4Player ** The Witcher game is based on the prose of Andrzej Sapkowski. ** THE WITCHER® is a trademark of CD PROJEKT S. Learn more about bidirectional Unicode characters To review, open the file in an editor that reveals hidden Unicode characters. This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below.